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m0ve ruleset

PostPosted: 2012-11-08 10:34:46
by foksieloy
After 2 years, m0ve ruleset has finally been updated to edawn's new features.

It has been uploaded to official edawn server, so feel free to try it out, or download it from here for your own server. It will be included into the next release of edawn.

Unlike the previous version, this one doesn't require of you to set any cvar for map detection, thanks to the new edawn parser.

Have fun!

Re: m0ve ruleset

PostPosted: 2013-02-02 13:19:07
by Turbo
Hi,

I am not new in Quake, but I am not familiar with this setting "move ruleset". Could You please advice what is this for?

Thanks in advance!

Regards,
Turbo

foksieloy wrote:After 2 years, m0ve ruleset has finally been updated to edawn's new features.

It has been uploaded to official edawn server, so feel free to try it out, or download it from here for your own server. It will be included into the next release of edawn.

Unlike the previous version, this one doesn't require of you to set any cvar for map detection, thanks to the new edawn parser.

Have fun!

Re: m0ve ruleset

PostPosted: 2013-02-11 09:39:47
by foksieloy
edawn mod allows you to change the rules of the game. Such configuration files are refered to as rulesets, m0ve being one of them.