General Rulesets

For ruleset makers to discuss and publish their work.

Moderator: Developers

Re: Rulesets

Postby Kyto » 2011-03-25 17:42:57

Most recent and up-to-date version of ql.cfg
Download: Full - ql.cfg

Fixed alot of incorrect values and maps q3dm13, hub3aeroq3 and pro-q3tourney7 now have same item placements as in QL (duel only).
Posts: 4
Joined: 2010-12-14 19:56:25

Re: General Rulesets

Postby morbit » 2012-04-25 12:45:23

It's general rulesets, and my question is pretty general...

I enjoy playing on edawn servers due to less laggy experience
(pity so little people on these, and they disconnect :( ) +
most aspects of mod (for example fading model after dying-
I'm not wasting ammot thanks to this) but I want just vq3
experience (physics and all), all those cpma, osp, osp+ rulesets just
give me headache... Few servers and it appears that each server
is having it's own spin on rulset + own mod!

(I enjoy instagib though..)


Is 'default' ruleset close or equal to vq3?

Re: General Rulesets

Postby Cyrax » 2012-05-18 08:43:27

morbit Sorry for such long approval :roll:
Is 'default' ruleset close or equal to vq3?
Its almost equal to vq3 with some really tiny and non-important differences -- like normal (non-quaded) self-knockback when firing with quad powerup
Posts: 105
Joined: 2010-12-13 19:03:22

Re: General Rulesets

Postby Telesis » 2012-09-26 15:13:38

Anyone have a mirror I could download the kyto ql.cfg from?
Posts: 1
Joined: 2012-09-26 15:11:44

Re: General Rulesets

Postby foksieloy » 2012-09-30 05:25:36

User avatar
Site Admin
Posts: 34
Joined: 2010-12-13 18:39:11

Re: General Rulesets

Postby Cyrax » 2012-10-14 14:30:06

QL.cfg is already included in edawn-1.3 distribution archive/installer
Posts: 105
Joined: 2010-12-13 19:03:22


Return to Rulesets

Who is online

Users browsing this forum: No registered users and 1 guest