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if ( map == "q3dm17" )
if ( Players > 8 )
// edawn\maps\q3dm17s+.add may contain additional spawn spots for example
if ( Players < 4 )
// don't load *.add file at all
Corrected and zip file repacked, thanksLeopolD wrote:If I get this right and rulesets/ql.cfg is supposed to mimick QL's settings, then the rocket splash damage is wrong.
Splash Damage in QL is 85, not 100. (Biggest QL fail ever:)
Ofc only if "Splash Damage" in ql.cfg rocket section refers to bolt->splashDamage from g_missile.c in (io)quake3 source
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