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Re: Rulesets

PostPosted: 2011-05-04 14:14:11
by LeopolD
Next one:P
added g_suddenDeath for CTF, Overtime 120 for duel, 300 for anything else.
took plasma stuff from default.cfg.

Re: Rulesets

PostPosted: 2011-05-05 15:35:38
by LeopolD
there we go again:)

Enable all weapons in warmup.

added support for ospdm8 (15 sec. weapon respawn in Duel).

Second cfg, osp+.cfg. Taking into account todays aim, I reduced LG damage to 7 (was 8) and MG to 6 (was 7).
RG unchanged for now.

Re: Rulesets

PostPosted: 2011-05-09 14:22:04
by LeopolD
New version of osp+.cfg:
reduced starting ammo to 60 for LG
rl speed up to 950
weaponrespawn 15 on all maps (besides hub for now:)

Re: OSP ruleset

PostPosted: 2011-07-04 13:02:00
by LeopolD
New version of osp+:
mg damage 6
lg damage 7
bounding box 0.9
sg damage from 10 to 9 (SG doesn't seem to work like in Q3 anymore)
rocket splash 125
rl speed back to 900
15 sec weaponrespawn in Duel (besides hub)

Re: OSP ruleset

PostPosted: 2011-07-08 15:37:34
by LeopolD
Alright, this (osp+) turned out really well. Played some matches with no and we both liked it as is, especially having wp respawn 15 added some spice to ztn and other maps.
Only problem is the SG. Is it possible to get old "buggy" baseq3 behaviour back or mimic it somehow via ruleset?

Re: OSP ruleset

PostPosted: 2011-07-09 22:09:14
by Kyto
LeopolD wrote:Is it possible to get old "buggy" baseq3 behaviour back or mimic it somehow via ruleset?

Unsure what you mean by this but try setting Shotgun.Radial to 0.

Re: OSP ruleset

PostPosted: 2011-07-10 08:47:45
by LeopolD
atm it is:

Code: Select all
Shotgun {

         Ammo: 200;

         Cycle: 1000;

         Damage: 9;

         Splash Damage: 0;

         Regen: 0;

         Radius: 0;

         Knockback: 0;

         Radial: 0;

         Style: 0;

         Bounce: 0;

         Sky: 0;

         Weight: 1.0;

         Self Damage: 0.5;

      }

Re: OSP ruleset

PostPosted: 2011-07-10 11:22:36
by Kyto
Not sure what you want.

Re: OSP ruleset

PostPosted: 2011-12-29 14:49:28
by LeopolD
forget SG bits, mixture of wrong memory and beeing dump.