OSP ruleset

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Re: Rulesets

Postby LeopolD » 2011-05-04 14:14:11

Next one:P
added g_suddenDeath for CTF, Overtime 120 for duel, 300 for anything else.
took plasma stuff from default.cfg.
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LeopolD
 
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Re: Rulesets

Postby LeopolD » 2011-05-05 15:35:38

there we go again:)

Enable all weapons in warmup.

added support for ospdm8 (15 sec. weapon respawn in Duel).

Second cfg, osp+.cfg. Taking into account todays aim, I reduced LG damage to 7 (was 8) and MG to 6 (was 7).
RG unchanged for now.
Attachments
osp.zip
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Re: Rulesets

Postby LeopolD » 2011-05-09 14:22:04

New version of osp+.cfg:
reduced starting ammo to 60 for LG
rl speed up to 950
weaponrespawn 15 on all maps (besides hub for now:)
Attachments
osp+.zip
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Re: OSP ruleset

Postby LeopolD » 2011-07-04 13:02:00

New version of osp+:
mg damage 6
lg damage 7
bounding box 0.9
sg damage from 10 to 9 (SG doesn't seem to work like in Q3 anymore)
rocket splash 125
rl speed back to 900
15 sec weaponrespawn in Duel (besides hub)
Attachments
osp+.zip
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Re: OSP ruleset

Postby LeopolD » 2011-07-08 15:37:34

Alright, this (osp+) turned out really well. Played some matches with no and we both liked it as is, especially having wp respawn 15 added some spice to ztn and other maps.
Only problem is the SG. Is it possible to get old "buggy" baseq3 behaviour back or mimic it somehow via ruleset?
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Re: OSP ruleset

Postby Kyto » 2011-07-09 22:09:14

LeopolD wrote:Is it possible to get old "buggy" baseq3 behaviour back or mimic it somehow via ruleset?

Unsure what you mean by this but try setting Shotgun.Radial to 0.
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Re: OSP ruleset

Postby LeopolD » 2011-07-10 08:47:45

atm it is:

Code: Select all
Shotgun {

         Ammo: 200;

         Cycle: 1000;

         Damage: 9;

         Splash Damage: 0;

         Regen: 0;

         Radius: 0;

         Knockback: 0;

         Radial: 0;

         Style: 0;

         Bounce: 0;

         Sky: 0;

         Weight: 1.0;

         Self Damage: 0.5;

      }
LeopolD
 
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Re: OSP ruleset

Postby Kyto » 2011-07-10 11:22:36

Not sure what you want.
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Re: OSP ruleset

Postby LeopolD » 2011-12-29 14:49:28

forget SG bits, mixture of wrong memory and beeing dump.
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