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excessive dawn • View topic - OSP ruleset

OSP ruleset

For ruleset makers to discuss and publish their work.

Moderator: Developers

OSP ruleset

Postby LeopolD » 2011-04-26 20:48:46

Was the OSP ruleset left out on purpose? I think a lot of people would like to see that included.
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Re: Rulesets

Postby foksieloy » 2011-04-27 06:03:58

We had one maintained for a while by Skullhead, but he disappeared.

Feel free to make one, and we will include it. :)
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Re: Rulesets

Postby LeopolD » 2011-04-27 15:22:29

I have the old one here, will have a look.
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Re: Rulesets

Postby LeopolD » 2011-04-27 17:08:31

Took the old one:
CPM references removed.
Correct MG damage and start ammo for TDM.
removed Gravity: from Shotgun defines.

updated zip:
fixed respawn time: 2000 (like in q3 iirc)
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Re: Rulesets

Postby LeopolD » 2011-04-29 13:43:22

new one with weaponrespawn 15 for pro-* maps and support for g_gametype 1 (duel).

added correct MH values for t4 and t7.

can someone upload this to the 'BETA' server for some duels and stuff?

fixed a small typo.
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osp.zip
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Re: Rulesets

Postby LeopolD » 2011-04-30 08:51:58

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Re: Rulesets

Postby LeopolD » 2011-04-30 10:34:02

New cleaned up version of the osp ruleset.

Edit: I fucked up and enabled aircontrol:P

new version added.
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Re: Rulesets

Postby LeopolD » 2011-05-02 15:31:07

fixed GL jumps not working (took values from ql.cfg, no idea how correct in q3 terms they are).
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Re: Rulesets

Postby LeopolD » 2011-05-03 15:44:23

fixed disappearing footsteps caused by "Dm Flags: 32".
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Re: Rulesets

Postby LeopolD » 2011-05-03 20:30:58

And another update:)
Fix plasma climbing.
Values taken from ql config, maybe not 100% right.
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