Re: Quake3 1.32e
Posted: 2017-01-05 17:27:29
I'm never experienced such problems. However as long as it is engine flaw an you can reproduce attack - it can be fixed.IrrelevantSpy wrote:Are these versions of 1.32e DDoS protected?, has it been tested?.
IIRC dm_71 is for preventing UDP-spofing on LANs, not DDoSIrrelevantSpy wrote:IOQ3 offers an option to use a different networking protocol (71), not sure if this works though.