Spiterbot compatibility

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Spiterbot compatibility

Postby fatsquirrel92 » 2018-01-10 06:02:04

I am wondering if it would be possible for you guys in the future to implement the ability to add bots from other mods into this mod. I see that this mod is designed to make Quake 3 modular so things can be edited inside and out. The only thing I feel like I am missing is being able to add better bots like Spiterbot, which is actually not that bad for a duel bot. I tried manually starting the game with both spiterbot and edawn mods, but I was incapable of spawning the bot using any cvars or menus that originally came with spiterbot. My guess is that some of these menus were replaced by edawn, so I was hoping if maybe in the future more support for custom ai mods would be somewhere on your list for things to do? btw, I love all of the work you guys have done, if I had known earlier about this mod I would have jumped into it sooner. Thank you!
fatsquirrel92
 

Re: Spiterbot compatibility

Postby Cyrax » 2018-01-12 08:36:27

Unfortunately bot AI is a part of gamecode i.e. qagame.qvm module, it is not possible to add bots separately :roll:
Cyrax
 
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