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CPM Ruleset

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Expand view Topic review: CPM Ruleset

Re: CPM Ruleset

Post by LaNcER » 2011-05-27 18:35:07

With the new cfg, cpm feels 100% better! :mrgreen:

Re: CPM Ruleset

Post by LeopolD » 2011-05-26 15:22:13

Here's one that kyto had in the works with small adjustments by me, maybe some CPM'ler can fix the rest:P
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cpm.zip
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CPM Ruleset

Post by LaNcER » 2011-05-25 18:24:53

I tried out edawn and I noticed CPM was missing two things. The cpm weapon switch time (Instant weapon switch) is exactly the same as the vq3 and ql rulesets. Also, footstep sounds need to be removed. Smaller things like walking against walls to get over small gaps like in cpm3a at the RL jump pad.
I don't know if you haven't gotten around to fixing this or something but yeah.


Keep up the good work, I like the mod so far :D

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