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General Rulesets

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Expand view Topic review: General Rulesets

Re: General Rulesets

Post by Cyrax » 2012-10-14 14:30:06

QL.cfg is already included in edawn-1.3 distribution archive/installer

Re: General Rulesets

Post by foksieloy » 2012-09-30 05:25:36

Re: General Rulesets

Post by Telesis » 2012-09-26 15:13:38

Anyone have a mirror I could download the kyto ql.cfg from?

Re: General Rulesets

Post by Cyrax » 2012-05-18 08:43:27

morbit Sorry for such long approval :roll:
Is 'default' ruleset close or equal to vq3?
Its almost equal to vq3 with some really tiny and non-important differences -- like normal (non-quaded) self-knockback when firing with quad powerup

Re: General Rulesets

Post by morbit » 2012-04-25 12:45:23

It's general rulesets, and my question is pretty general...

I enjoy playing on edawn servers due to less laggy experience
(pity so little people on these, and they disconnect :( ) +
most aspects of mod (for example fading model after dying-
I'm not wasting ammot thanks to this) but I want just vq3
experience (physics and all), all those cpma, osp, osp+ rulesets just
give me headache... Few servers and it appears that each server
is having it's own spin on rulset + own mod!

(I enjoy instagib though..)

tl;dr

Is 'default' ruleset close or equal to vq3?

Re: Rulesets

Post by Kyto » 2011-03-25 17:42:57

Most recent and up-to-date version of ql.cfg
Download: Full - ql.cfg

Fixed alot of incorrect values and maps q3dm13, hub3aeroq3 and pro-q3tourney7 now have same item placements as in QL (duel only).

Re: Rulesets

Post by Cyrax » 2011-03-06 16:58:29

testing 1.0 beta build will be published soon as 0.9.9..1.0 release cycle planned to be shorter than 0.9.8..0.9.9 8-)

Re: Rulesets

Post by Kyto » 2011-03-05 08:13:13

In case someone is interested, here is most recent qrm.cfg (mix between ql and cpm). Extract to edawn/rulesets and play (more info about gamemodes etc is inside qrm.cfg).

There's also an updated cpm.cfg available here but it will only work with the newest build (not 0.9.9). This version includes proper mega health respawn (20 seconds after wearout). Also some warmup settings have been tweaked to mimic CPM.

Re: Rulesets

Post by Cyrax » 2011-02-28 18:09:22

LeopolD wrote:If I get this right and rulesets/ql.cfg is supposed to mimick QL's settings, then the rocket splash damage is wrong.
Splash Damage in QL is 85, not 100. (Biggest QL fail ever:)
Ofc only if "Splash Damage" in ql.cfg rocket section refers to bolt->splashDamage from g_missile.c in (io)quake3 source :P
Corrected and zip file repacked, thanks :)

Re: Rulesets

Post by foksieloy » 2011-02-28 06:24:25

You assume correctly. As far as i know the ql.cfg is not being updated, and is quite old.
Somebody can correct me if i am wrong.

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